My name is Xavier, and I’m an aspiring author and video game designer. I have two main projects that I’m working on right now, summarized below, and I try to post short stories on a regular basis.
Recent Short Stories
Exorcist Maxwell Novacek is sent to investigate Petunia, a girl suspected to be possessed by demons.
Aurora was the high priestess for the Church of the Makers. When one of her most prized priestesses went missing, she pursued those who liberated her. But things didn’t go as planned, and now she must face the consequences.
Lorelai is a young priestess for the Church of the Makers, raised to ‘uphold the Pillar of Life’. Someone has come to offer her a way out, but can they stand up to the Church?
“They say blood is thicker than water, and, sometimes, that’s true. Sometimes, your biological family is the best thing for you… But, sometimes, you’ve gotta walk away. Sometimes, you need to make a new family.” -Sam Flynt
Devilspawn is a character-driven urban-fantasy thriller that focuses on four main characters: the Christian-raised son of the Devil as he challenges his father’s agenda, a bandwagon Satanist exploring Christianity, a demon possessed drug addict fighting for internal freedom, and a gay man scarred by religious zealotry who disregards his own problems while trying to keep his friends afloat. The novel tackles multiple difficult issues including religion, homosexuality/homophobia, drug abuse, and domestic abuse.
Devilspawn is to be split into two volumes. Volume I: A Demon in the Night is nearing completion of its third draft and will be entering its (hopefully) second to last round of beta reading soon. If you’re interested in beta reading the book, let us know on our Facebook page or Twitter.
Another update on Devilspawn! In this post, I talk about the subject of writing from a morally grey perspective to emphasize the importance of morality.
“In times of war, there are those which must shed their own humanity so that others can keep theirs.” -The Wraith Who Hates Violence
Kyklos is an action-adventure puzzle game (a la The Legend of Zelda) that focuses on a figure who comes to be known as Kako. Wielding a sword that absorbs the souls of those it strikes down, Kako fights against the army of the Demon King while slowly turning into a Wraith – an undead creature comprised of hate. The game will tackle issues such as PTSD, depression, the effects of war, and self-hatred, among others.
Kyklos is currently in an early development stage. We are currently working on two proofs of concept. After that, we will determine the direction we want to go with the development of the game.
After watching a video about an often misunderstood and dejected game – Metroid II – I began questioning my decisions in making Divus. Also, I considered what makes something art. Here’s what I uncovered.