Your character is extraordinary. Not because they were born that way, but because they made themselves that way. They did something which garnered the attention of some cosmic force which now guides their path; perhaps they were a noble who chose to live a life of poverty, maybe they saved someone from the current of a raging river at the chance of their own peril, or maybe they’ve just never done what they’re told. New abilities come easy to them, and things often just go their way. This something that they did needn’t be anything particularly extraordinary, simply something that indicates that they do not go with the flow of things – that they are willing to go on their own path and make the world become whatever they envision for it to be.
Definition of Terms
- Aptitudes: A set of special characteristics a character may have that gives them bonuses to their rolls or other special abilities.
- Burn: Lower the max value of a stat; this usually involves gaining something in return.
- Gain: Increase the max value of a stat.
- Luck: One of the two ‘stats’ in the game. Its usage is described later on.
- Spend: Lower the current value of a stat.
- Restore: Increase the current value of a stat.
- Wealth: The other of the two ‘stats’ in the game. Its usage is described later on.
Character Creation is simple. In order to play, you need only determine 3 things: (1) What your character looks like, (2) how they behave, and (3) what the turning point in their life was that set them on the path of being extraordinary.
- Describe what your character looks like. Their skin color, hair color, haircut. Maybe describe a few special features – do they have a scar, tattoo, or birthmark in a visible location.
- Describe how your character acts. Are they timid or outgoing? Do they think through things with their head or their heart? Do they act impulsively or like to plan things out? Is there a nervous tic or catchphrase they have?
- What turning point set them down the path they’re on. You don’t need to come up with a whole backstory, just one event or circumstance. The other PCs may or may not know what that turning point is. The rest of your character’s history can be determined as play goes on.
After determining these three things, give your character 10 Luck and 25 Wealth and play can begin. However, if you’d like, you can burn some of these points to upgrade your character’s stats.
It’s recommended that 3-5 of your starting 10 Luck be burned on Basic Aptitudes and that 10 of your starting Wealth be used to gain Adventuring Gear (including rations).